Sony PlayStation / PSone:
Advanced System Details
Manufacturer: Sony Computer Entertainment.
Generation: Fifth Generation era.
PlayStation:
JP December 3, 1994,
NA September 9, 1995,
EU September 29, 1995,
AUS November 15, 1995.
PSone:
JP July 7, 2000,
NA September 19, 2000,
PlayStation / PSone Quick Information:
16.7 Million Colors.
Resolution: 256x224 - 740x480.
Sprite/BG Drawing.
Adjustable Frame Buffer.
No Line Restriction.
Unlimited CLUTs (Color Look-Up Tables).
4,000 8x8 Pixel Sprites with individual Scaling and Rotation.
Simultaneous Backgrounds (Parallax Scrolling).
360,000 Polygons/sec.
CPU: MIPS R3000A-Family R3051 @ 33.8688 MHz.
Media: CD-ROM.
Storage Capacity: Memory card.
Discontinued: March 23, 2006.
Units Sold: 102 million.
Best-selling game: Gran Turismo - 10.85 Million Shipped (as of April 30, 2008).
Central Processing Unit:
(R3051) MIPS R3000A-Compatible 32-bit RISC Chip running at 33.8688 MHz.
The chip is manufactured by LSI Logic Corp, with technology licensed from SGI.
Features:
Operating Performance of 30 MIPS (Million Instructions Per Seccond)
Bus bandwidth 132 MB/s.
4 KB Instruction Cache.
1 KB non-associative SRAM Data Cache.
2 MB of main RAM.
Geometry Transformation Engine:
Resides inside the main CPU chip, giving it additional vector math instructions used for 3D graphics.
Features:
Operating Performance of 66 MIPS.
360,000 flat-shaded Polygons per second.
180,000 Texture Mapped and Light-Sourced Polygons per second.
Theoretical Polygon count in optimal conditions given by Sony.
1 Million flat-shaded Polygons per second.
500,000 Texture Mapped and Light-Sourced Polygons per second.
Data Decompression Engine:
Also residing within the main CPU, it is responsible for decompressing images and video.
Documented Device Mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB Macroblock.
Output data may be transferred directly to the GPU via DMA.
It is possible to overwrite IDCT matrix and some additional parameters, however the MDEC internal instruction set was never documented.
Features:
Compatible with MJPEG and H.261 files.
Operating Performance of 80 MIPS.
Directly Connected to the CPU Bus.
Graphics Processing Unit:
Handles 2D graphics processing separate from the main 3D engine on the CPU.
Features:
Maximum of 16.7 Million Colors (24-bit Color Depth).
Resolutions from 256 × 224 to 640 × 480.
Adjustable Frame Buffer.
Unlimited Color lookup tables.
Emulation of simultaneous backgrounds (for parallax scrolling).
Flat or Gouraud Shading and Texture Mapping.
1 MB of VRAM.
Sound Processing Unit:
Supports ADPCM sources with up to 24 channels.
Sampling rate of up to 44.1 kHz.
512 KB of Memory.
More information can be found here for now:
Playstation SPU PSF Format
CD-ROM Drive:
2x, with a maximum data throughput of 300 KB/s
XA Mode 2 Compliant
CD-DA (CD-Digital Audio)
32 KB buffer
PS1 Libcrypt
BIOS:
Stored on 512 KB ROM
Memory Card:
128 KB of space in an EEPROM